280 lines
11 KiB
C++
280 lines
11 KiB
C++
#include <gtest/gtest.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "I3dSceneView.hpp"
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#include "VtkSceneController.hpp"
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#include "model/ColorScale.hpp"
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#include "model/Field.hpp"
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#include "repo/I3dSceneRepository.hpp"
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#include "repo/IDatasetRepository.hpp"
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using namespace geopro;
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using namespace geopro::controller;
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namespace {
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// 记录视图收到的图元调用类型/数量。
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struct FakeView : I3dSceneView {
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int clears = 0;
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int surveyLines = 0;
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int curtains = 0;
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int volumes = 0;
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int terrains = 0;
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int renders = 0;
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bool lastIs2D = false;
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double ve = -1.0;
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// P2 记录。
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int setAxesCalls = 0;
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AxesMode lastAxesMode = AxesMode::None;
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AxesUnit lastAxesUnit = AxesUnit::None;
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int lastAxesFont = -1;
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int cameraViewCalls = 0;
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ViewDir lastViewDir = ViewDir::Front;
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int zoomCalls = 0;
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double lastZoomFactor = 0.0;
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int fitCalls = 0;
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// clear 模型化"移除所有图元":图元计数归零(反映当前场景状态),clears 累加。
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void clear() override {
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++clears;
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surveyLines = curtains = volumes = terrains = 0;
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}
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void setVerticalExaggeration(double v) override { ve = v; }
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void addSurveyLine(const core::Grid&) override { ++surveyLines; }
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void addCurtain(const core::Grid&, const core::ColorScale&) override { ++curtains; }
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void addVolume(const data::VolumeGrid&, const core::ColorScale&) override { ++volumes; }
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void addTerrain(const data::TerrainPaths&) override { ++terrains; }
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void setAxes(AxesMode mode, AxesUnit unit, int fontSize) override {
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++setAxesCalls;
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lastAxesMode = mode; lastAxesUnit = unit; lastAxesFont = fontSize;
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}
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void applyCameraView(ViewDir dir) override { ++cameraViewCalls; lastViewDir = dir; }
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void zoom(double factor) override { ++zoomCalls; lastZoomFactor = factor; }
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void fitView() override { ++fitCalls; }
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void render(bool is2D) override { ++renders; lastIs2D = is2D; }
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int props() const { return surveyLines + curtains + volumes + terrains; }
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};
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// 同步小数据仓储:loadGrid 返回 2x2 grid,loadColorScale 返回两段色阶。
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struct FakeDsRepo : data::IDatasetRepository {
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std::vector<data::GsNode> loadStructure() override { return {}; }
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core::Grid loadGrid(const std::string&) override {
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core::Grid g(2, 2);
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g.lat = {22.0, 22.001};
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g.lon = {114.0, 114.001};
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return g;
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}
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core::ScatterField loadScatter(const std::string&) override { return {}; }
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core::ColorScale loadColorScale(const std::string&) override {
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core::ColorScale cs;
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cs.addStop(0.0, core::Rgba{0, 0, 255, 255});
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cs.addStop(1.0, core::Rgba{255, 0, 0, 255});
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return cs;
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}
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core::ColorScale loadScatterColorScale(const std::string&) override { return loadColorScale(""); }
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std::vector<core::Anomaly> loadAnomalies(const std::string&) override { return {}; }
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};
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// 同步三维仓储:dimensionOf 全当 3D;loadVolume 立即回调一个最小有效体。
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struct FakeSceneRepo : data::I3dSceneRepository {
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data::DsDimension dimensionOf(const data::DsRow&) const override {
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return data::DsDimension::Dim3D;
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}
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void loadVolume(const std::string&, std::function<void(data::VolumeGrid)> onOk,
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OnError) override {
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data::VolumeGrid g;
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g.vol = core::ScalarVolume(2, 2, 2);
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g.spacing = {{1.0, 1.0, 1.0}};
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g.vmin = 0.0; g.vmax = 1.0;
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onOk(std::move(g)); // 同步回调(异步壳)
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}
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void loadSection(const std::string&, std::function<void(data::SectionData)> onOk,
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OnError) override {
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data::SectionData s;
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s.grid = core::Grid(2, 2);
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s.grid.lat = {22.0, 22.001};
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s.grid.lon = {114.0, 114.001};
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s.scale.addStop(0.0, core::Rgba{0, 0, 255, 255});
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s.scale.addStop(1.0, core::Rgba{255, 0, 0, 255});
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onOk(std::move(s)); // 同步回调(异步壳)
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}
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void loadTerrainPaths(std::function<void(data::TerrainPaths)> onOk, OnError) override {
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onOk(data::TerrainPaths{"dem.tif", "image.tif"});
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}
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// 切片/异常/任务 stub(满足纯虚,行为同 LocalSample3dRepository)
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void createSlice(const SliceSpec&, const std::string&,
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std::function<void(std::string)> onOk, OnError) override { onOk("slice-0"); }
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void saveSlice(const std::string&, const SliceSpec&,
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std::function<void()> onOk, OnError) override { onOk(); }
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void deleteSlice(const std::string&,
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std::function<void()> onOk, OnError) override { onOk(); }
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void loadAnomalyTree(const std::string&,
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std::function<void(AnomalyTree)> onOk, OnError) override { onOk({}); }
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void saveAnomaly(const core::Anomaly&, const std::string&,
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std::function<void(std::string)> onOk, OnError) override { onOk("anomaly-0"); }
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void deleteAnomaly(const std::string&,
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std::function<void()> onOk, OnError) override { onOk(); }
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void deleteAnomalyGroup(const std::string&,
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std::function<void()> onOk, OnError) override { onOk(); }
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void loadTaskRecords(const std::string&,
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std::function<void(std::vector<TaskRecord>)> onOk, OnError) override { onOk({}); }
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void loadUsableTasks(const std::string&,
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std::function<void(std::vector<UsableTask>)> onOk, OnError) override { onOk({}); }
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};
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} // namespace
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// 2D 模式 + 勾选 1 ds → 1 个测线 actor,无帘面/体素/地形。
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TEST(VtkSceneController, Map2DWithOneDatasetAddsSurveyLine) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::Map2D);
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c.setCheckedDatasets({"ds1"});
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EXPECT_EQ(view.surveyLines, 1);
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EXPECT_EQ(view.curtains, 0);
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EXPECT_EQ(view.volumes, 0);
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EXPECT_GE(view.renders, 1);
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EXPECT_TRUE(view.lastIs2D);
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}
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// 3D 模式 + 帘面图层 → 1 帘面 actor。
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TEST(VtkSceneController, View3DCurtainAddsCurtain) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setCheckedDatasets({"ds1"});
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EXPECT_EQ(view.curtains, 1);
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EXPECT_EQ(view.surveyLines, 0);
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EXPECT_FALSE(view.lastIs2D);
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}
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// 3D + 帘面 + 体素 → 帘面 1 + 体素 1(体素经异步回调进场)。
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TEST(VtkSceneController, View3DWithVoxelAddsVolume) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setLayer(SceneLayer::Voxel, true);
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c.setCheckedDatasets({"ds1"});
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EXPECT_EQ(view.curtains, 1);
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EXPECT_EQ(view.volumes, 1);
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}
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// 3D + 地形 → 地形 1(与勾选数据集无关,地形是场景图层)。
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TEST(VtkSceneController, View3DWithTerrainAddsTerrain) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setLayer(SceneLayer::Terrain, true);
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c.setCheckedDatasets({"ds1"});
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EXPECT_EQ(view.terrains, 1);
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EXPECT_EQ(view.curtains, 1);
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}
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// 取消勾选 → clear 后无任何图元。
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TEST(VtkSceneController, UncheckAllClearsScene) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setCheckedDatasets({"ds1"});
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ASSERT_EQ(view.curtains, 1);
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c.setCheckedDatasets({}); // 取消全部勾选
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EXPECT_EQ(view.curtains, 0);
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EXPECT_EQ(view.volumes, 0);
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// 最后一次重建仍调用 clear。
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EXPECT_GE(view.clears, 2);
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}
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// 纵向比例传到视图。
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TEST(VtkSceneController, VerticalExaggerationForwarded) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setVerticalExaggeration(3.5);
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c.setCheckedDatasets({"ds1"});
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EXPECT_DOUBLE_EQ(view.ve, 3.5);
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}
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// 多个数据集 → 每个一个帘面。
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TEST(VtkSceneController, MultipleDatasetsAddMultipleCurtains) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setCheckedDatasets({"ds1", "ds2", "ds3"});
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EXPECT_EQ(view.curtains, 3);
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}
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// ── P2:坐标轴 / 快捷视图 / Zoom 编排 ──
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// 每次重建都把当前坐标轴设置下发给视图(clear 后须重设)。
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TEST(VtkSceneController, RebuildForwardsAxesSettings) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D); // 触发一次重建
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EXPECT_GE(view.setAxesCalls, 1);
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// 默认 = 标准 + 米 + 字号 12。
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EXPECT_EQ(view.lastAxesMode, AxesMode::Standard);
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EXPECT_EQ(view.lastAxesUnit, AxesUnit::Meter);
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EXPECT_EQ(view.lastAxesFont, 12);
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}
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// setAxesMode 改模式并重建下发。
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TEST(VtkSceneController, SetAxesModeForwardedOnRebuild) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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c.setAxesMode(AxesMode::None);
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EXPECT_EQ(view.lastAxesMode, AxesMode::None);
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const int rebuilds = view.setAxesCalls;
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c.setAxesMode(AxesMode::Stereo);
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EXPECT_EQ(view.lastAxesMode, AxesMode::Stereo);
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EXPECT_GT(view.setAxesCalls, rebuilds); // 又触发一次重建
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}
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// setAxesUnit 改单位并重建下发。
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TEST(VtkSceneController, SetAxesUnitForwarded) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setAxesUnit(AxesUnit::Feet);
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EXPECT_EQ(view.lastAxesUnit, AxesUnit::Feet);
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c.setAxesUnit(AxesUnit::LatLon);
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EXPECT_EQ(view.lastAxesUnit, AxesUnit::LatLon);
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}
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// applyView 转发方向,不重建场景(不增 clear)。
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TEST(VtkSceneController, ApplyViewForwardsDirectionWithoutRebuild) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.setViewMode(ViewMode::View3D);
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const int clearsBefore = view.clears;
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c.applyView(ViewDir::Top);
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EXPECT_EQ(view.cameraViewCalls, 1);
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EXPECT_EQ(view.lastViewDir, ViewDir::Top);
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EXPECT_EQ(view.clears, clearsBefore); // 不重建
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c.applyView(ViewDir::Left);
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EXPECT_EQ(view.lastViewDir, ViewDir::Left);
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}
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// zoomIn/zoomOut 用 1.2 / (1/1.2);fit 调 fitView。
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TEST(VtkSceneController, ZoomAndFitForwarded) {
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FakeDsRepo ds; FakeSceneRepo sc; FakeView view;
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VtkSceneController c(ds, sc, view);
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c.zoomIn();
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EXPECT_EQ(view.zoomCalls, 1);
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EXPECT_DOUBLE_EQ(view.lastZoomFactor, 1.2);
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c.zoomOut();
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EXPECT_DOUBLE_EQ(view.lastZoomFactor, 1.0 / 1.2);
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c.fit();
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EXPECT_EQ(view.fitCalls, 1);
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}
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