// gpr_poc —— POC-B headless 度量 CLI。 // // 串起整条地基:发现 14 通道 .iprb + .ord → assembleGprSurvey → buildGprVolume // → ChunkedVolumeStore::write → buildPyramid → WholeVolumeSource(load), // 在真实/合成数据上输出可测的真实指标(耗时/维度/体积/压缩比/加载/峰值内存)。 // // 子命令: // gpr_poc build [--line 001] [--cellXY 0.2] [--cellZ 0.05] [--out ] [--levels 2] // gpr_poc load // gpr_poc selftest // gpr_poc offscreen-smoke —— 离屏 GL 闸门冒烟 // gpr_poc renderB [--frames 120] —— 离屏体绘制/切片 fps 基准 #include #include #include #include #include #include #include #include #include #include #include "Probe.hpp" #include "core/algo/GprVolumeBuilder.hpp" #include "core/algo/IInterpolator.hpp" #include "core/model/GprSurvey.hpp" #include "core/model/ColorScale.hpp" #include "core/model/ScalarVolumeI16.hpp" #include "data/store/ChunkedVolumeStore.hpp" #include "io/gpr/GprSurveyAssembler.hpp" #include "render/actors/VoxelActor.hpp" #include "render/source/OutOfCoreSource.hpp" #include "render/source/WholeVolumeSource.hpp" // ---- VTK 离屏渲染 ---- #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace fs = std::filesystem; using geopro::tools::Probe; using geopro::tools::Stopwatch; namespace { constexpr int kChannels = 14; // ---- 命令行参数解析(极简 --key value)---- struct Args { std::map kv; std::vector positional; std::string get(const std::string& key, const std::string& def) const { auto it = kv.find(key); return it != kv.end() ? it->second : def; } }; Args parseArgs(int argc, char** argv, int start) { Args a; for (int i = start; i < argc; ++i) { std::string tok = argv[i]; if (tok.rfind("--", 0) == 0 && i + 1 < argc) { a.kv[tok.substr(2)] = argv[i + 1]; ++i; } else { a.positional.push_back(tok); } } return a; } // 把一行指标追加写入 last-metrics.txt(与可执行同目录的工具源目录无关, // 写到当前工作目录便于汇总;CSV 风格一行)。 void writeMetricLine(const std::string& line) { std::ofstream f("last-metrics.txt", std::ios::app); if (f) f << line << "\n"; } // 发现某线 14 通道 .iprb(按通道号 A01..A14 排序)+ 该线 .ord。 struct LineFiles { std::vector iprb; // 已按通道号排序 std::string ord; }; LineFiles discoverLine(const std::string& dir, const std::string& line) { LineFiles lf; std::map byChannel; // 通道号 → 路径(自动按号排序) std::string ordPath; for (const auto& e : fs::directory_iterator(dir)) { if (!e.is_regular_file()) continue; const std::string name = e.path().filename().string(); const std::string ext = e.path().extension().string(); // .ord:优先匹配本线(含 "_" 且以 .ord 结尾),否则记下工区任一 .ord 作兜底。 if (ext == ".ord") { if (name.find("_" + line + ".") != std::string::npos) { ordPath = e.path().string(); } else if (ordPath.empty()) { ordPath = e.path().string(); } continue; } // .iprb:匹配 "*__A.iprb"。 if (ext != ".iprb") continue; const std::string tag = "_" + line + "_A"; const std::size_t pos = name.find(tag); if (pos == std::string::npos) continue; const std::size_t numStart = pos + tag.size(); std::size_t numEnd = numStart; while (numEnd < name.size() && std::isdigit(static_cast(name[numEnd]))) { ++numEnd; } if (numEnd == numStart) continue; const int ch = std::stoi(name.substr(numStart, numEnd - numStart)); byChannel[ch] = e.path().string(); } for (const auto& [ch, path] : byChannel) lf.iprb.push_back(path); lf.ord = ordPath; return lf; } // 由 survey 推 GridSpec:X 沿测线,Y 跨通道,Z 深度。 geopro::core::GridSpec specFromSurvey(const geopro::core::GprSurvey& s, double cellXY, double cellZ) { geopro::core::GridSpec spec{}; const double rangeX = (s.ntraces > 1) ? (s.ntraces - 1) * s.dx : 0.0; const double y0 = s.channelY.empty() ? 0.0 : s.channelY.front(); const double y1 = s.channelY.empty() ? 0.0 : s.channelY.back(); const double rangeY = y1 - y0; const double rangeZ = (s.samples > 1) ? (s.samples - 1) * s.dz : 0.0; auto cells = [](double range, double cell) { if (cell <= 0.0) return 1; return static_cast(std::ceil(range / cell)) + 1; }; spec.ox = s.x0; spec.oy = y0; spec.oz = s.z0; spec.dx = cellXY; spec.dy = cellXY; spec.dz = cellZ; spec.nx = cells(rangeX, cellXY); spec.ny = cells(rangeY, cellXY); spec.nz = cells(rangeZ, cellZ); spec.power = 2.0; spec.maxDist = cellXY * 2.0; return spec; } // 落盘 data.bin 体积(所有 data*.bin 之和,含金字塔各级)。 std::int64_t storeDataBytes(const std::string& dir) { std::int64_t total = 0; for (const auto& e : fs::directory_iterator(dir)) { if (!e.is_regular_file()) continue; const std::string name = e.path().filename().string(); if (name.rfind("data", 0) == 0 && e.path().extension().string() == ".bin") { total += static_cast(e.file_size()); } } return total; } int cmdBuild(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc build [--line 001] [--cellXY 0.2] " "[--cellZ 0.05] [--out ] [--levels 2]\n"; return 2; } const std::string dir = a.positional[0]; const std::string line = a.get("line", "001"); const double cellXY = std::stod(a.get("cellXY", "0.2")); const double cellZ = std::stod(a.get("cellZ", "0.05")); const int levels = std::stoi(a.get("levels", "2")); const std::string out = a.get("out", (fs::temp_directory_path() / ("gpr_store_" + line)).string()); std::cout << "[build] dir=" << dir << " line=" << line << " cellXY=" << cellXY << " cellZ=" << cellZ << " levels=" << levels << " out=" << out << "\n"; const LineFiles lf = discoverLine(dir, line); std::cout << "[build] 发现通道数=" << lf.iprb.size() << " ord=" << (lf.ord.empty() ? "(无)" : lf.ord) << "\n"; if (lf.iprb.size() != static_cast(kChannels)) { std::cerr << "[build] 警告: 通道数 != " << kChannels << "(仍按发现数继续)\n"; } if (lf.iprb.empty() || lf.ord.empty()) { std::cerr << "[build] 错误: 未发现 .iprb 或 .ord\n"; return 1; } // 1) 装配 Stopwatch swAsm; geopro::core::GprSurvey survey = geopro::io::gpr::assembleGprSurvey(lf.iprb, lf.ord); const double asmMs = swAsm.elapsedMs(); std::cout << "[build] 装配完成 ntraces=" << survey.ntraces << " samples=" << survey.samples << " channels=" << survey.channelY.size() << " dx=" << survey.dx << " dz=" << survey.dz << "\n"; // 2) 建体 const geopro::core::GridSpec spec = specFromSurvey(survey, cellXY, cellZ); std::cout << "[build] GridSpec nx=" << spec.nx << " ny=" << spec.ny << " nz=" << spec.nz << " dx=" << spec.dx << " dy=" << spec.dy << " dz=" << spec.dz << " maxDist=" << spec.maxDist << "\n"; Stopwatch swBuild; geopro::core::BuiltI16 built = geopro::core::buildGprVolume(survey, spec); const double buildMs = swBuild.elapsedMs(); const std::int64_t nx = built.vol.nx(), ny = built.vol.ny(), nz = built.vol.nz(); const std::int64_t voxels = nx * ny * nz; const std::int64_t rawBytes = voxels * 2; // int16 // 3) 落盘 + 金字塔 fs::create_directories(out); Stopwatch swWrite; geopro::data::ChunkedVolumeStore::write(out, built); const double writeMs = swWrite.elapsedMs(); Stopwatch swPyr; { geopro::data::ChunkedVolumeStore store(out); store.buildPyramid(levels); } const double pyrMs = swPyr.elapsedMs(); const std::int64_t dataBytes = storeDataBytes(out); const double ratio = dataBytes > 0 ? static_cast(rawBytes) / dataBytes : 0.0; const double peak = Probe::peakMemMB(); std::cout << "\n=== build 指标 ===\n"; std::cout << "装配耗时(ms) : " << asmMs << "\n"; std::cout << "建体耗时(ms) : " << buildMs << "\n"; std::cout << "落盘耗时(ms) : " << writeMs << "\n"; std::cout << "金字塔耗时(ms) : " << pyrMs << "\n"; std::cout << "体维度 : " << nx << " x " << ny << " x " << nz << "\n"; std::cout << "体素数 : " << voxels << "\n"; std::cout << "原始体积(B) : " << rawBytes << " (" << rawBytes / (1024.0 * 1024.0) << " MB)\n"; std::cout << "data.bin(B) : " << dataBytes << " (" << dataBytes / (1024.0 * 1024.0) << " MB)\n"; std::cout << "压缩比 : " << ratio << " x\n"; std::cout << "峰值内存(MB) : " << peak << "\n"; writeMetricLine( "build,line=" + line + ",cellXY=" + std::to_string(cellXY) + ",cellZ=" + std::to_string(cellZ) + ",nx=" + std::to_string(nx) + ",ny=" + std::to_string(ny) + ",nz=" + std::to_string(nz) + ",voxels=" + std::to_string(voxels) + ",rawB=" + std::to_string(rawBytes) + ",dataB=" + std::to_string(dataBytes) + ",ratio=" + std::to_string(ratio) + ",asmMs=" + std::to_string(asmMs) + ",buildMs=" + std::to_string(buildMs) + ",writeMs=" + std::to_string(writeMs) + ",pyrMs=" + std::to_string(pyrMs) + ",peakMB=" + std::to_string(peak)); return 0; } int cmdLoad(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc load \n"; return 2; } const std::string dir = a.positional[0]; std::cout << "[load] storeDir=" << dir << "\n"; Stopwatch sw; geopro::render::WholeVolumeSource src(dir); const double loadMs = sw.elapsedMs(); const auto& m = src.meta(); const std::int64_t voxels = static_cast(m.nx) * m.ny * m.nz; const std::int64_t wholeBytes = voxels * 2; // VTK_SHORT const double peak = Probe::peakMemMB(); std::cout << "\n=== load 指标 ===\n"; std::cout << "加载耗时(ms) : " << loadMs << "\n"; std::cout << "整卷维度 : " << m.nx << " x " << m.ny << " x " << m.nz << "\n"; std::cout << "整卷字节(B) : " << wholeBytes << " (" << wholeBytes / (1024.0 * 1024.0) << " MB)\n"; std::cout << "峰值内存(MB) : " << peak << "\n"; writeMetricLine("load,dir=" + dir + ",nx=" + std::to_string(m.nx) + ",ny=" + std::to_string(m.ny) + ",nz=" + std::to_string(m.nz) + ",wholeB=" + std::to_string(wholeBytes) + ",loadMs=" + std::to_string(loadMs) + ",peakMB=" + std::to_string(peak)); return 0; } // ---- selftest:合成极小数据走完整 build→load 管线 ---- // 写一个极小通道的 .iprb + .iprh(samples 采样、traces 道,值 = base + t + s)。 void writeSyntheticChannel(const fs::path& iprbPath, int samples, int traces, std::int16_t base) { const fs::path iprhPath = fs::path(iprbPath).replace_extension(".iprh"); std::ofstream h(iprhPath); h << "SAMPLES: " << samples << "\n"; h << "LAST TRACE: " << (traces - 1) << "\n"; h << "CHANNELS: 2\n"; h << "TIMEWINDOW: 100.0\n"; h << "SOIL VELOCITY: 100.0\n"; // m/µs → ×1e6 → 1e8 m/s h << "DISTANCE INTERVAL: 0.05\n"; h.close(); std::ofstream b(iprbPath, std::ios::binary); // 布局 [trace*samples + s],s 最快。 for (int t = 0; t < traces; ++t) { for (int s = 0; s < samples; ++s) { const std::int16_t v = static_cast(base + t + s); b.write(reinterpret_cast(&v), sizeof(v)); } } } int cmdSelftest() { std::cout << "[selftest] 构造极小合成 survey(2 通道)...\n"; const fs::path tmp = fs::temp_directory_path() / "gpr_poc_selftest"; std::error_code ec; fs::remove_all(tmp, ec); fs::create_directories(tmp); const int samples = 8; const int traces = 12; // 2 通道 .iprb/.iprh + .ord(末列==1 标记有效通道,第 2 列为横偏 Y)。 writeSyntheticChannel(tmp / "syn_001_A01.iprb", samples, traces, /*base=*/100); writeSyntheticChannel(tmp / "syn_001_A02.iprb", samples, traces, /*base=*/200); { std::ofstream ord(tmp / "syn_001.ord"); ord << "0 0.000000 -1.5 1\n"; ord << "1 1.000000 -1.5 1\n"; } const std::vector iprb = { (tmp / "syn_001_A01.iprb").string(), (tmp / "syn_001_A02.iprb").string()}; const std::string ord = (tmp / "syn_001.ord").string(); bool ok = true; auto check = [&](bool cond, const std::string& msg) { if (!cond) { std::cerr << "[selftest] FAIL: " << msg << "\n"; ok = false; } }; try { // 装配 geopro::core::GprSurvey survey = geopro::io::gpr::assembleGprSurvey(iprb, ord); check(survey.ntraces == traces, "ntraces"); check(survey.samples == samples, "samples"); check(survey.channelY.size() == 2, "channels"); // channelY 升序:A01 偏移 0.0 在前,A02 偏移 1.0 在后。 check(survey.channelY.front() < survey.channelY.back(), "channelY 升序"); // 建体:cellXY 取通道间距 1.0 → ny=2;cellZ 较细确保 nz>1。 const double cellXY = 1.0; const double cellZ = std::max(survey.dz, 1e-12); const geopro::core::GridSpec spec = specFromSurvey(survey, cellXY, cellZ); std::cout << "[selftest] GridSpec " << spec.nx << "x" << spec.ny << "x" << spec.nz << " dz=" << spec.dz << "\n"; check(spec.ny == 2, "ny==2"); geopro::core::BuiltI16 built = geopro::core::buildGprVolume(survey, spec); check(built.vol.nx() == spec.nx, "built nx"); check(built.vol.ny() == spec.ny, "built ny"); check(built.vol.nz() == spec.nz, "built nz"); // 落盘 + 金字塔 const std::string store = (tmp / "store").string(); fs::create_directories(store); geopro::data::ChunkedVolumeStore::write(store, built, /*brick=*/4); { geopro::data::ChunkedVolumeStore s(store); s.buildPyramid(1); check(s.levels() == 2, "金字塔层数==2"); } // 加载整卷,校验维度一致 geopro::render::WholeVolumeSource src(store); check(src.meta().nx == spec.nx, "load nx"); check(src.meta().ny == spec.ny, "load ny"); check(src.meta().nz == spec.nz, "load nz"); // 某体素值合理性:x0/y0 角点应有非 blank 量化值(落格命中首道首通道)。 const std::int16_t q = built.vol.at(0, 0, 0); check(q != geopro::core::ScalarVolumeI16::kBlank, "(0,0,0) 非 blank"); } catch (const std::exception& e) { std::cerr << "[selftest] 异常: " << e.what() << "\n"; ok = false; } fs::remove_all(tmp, ec); std::cout << "[selftest] " << (ok ? "PASS" : "FAIL") << "\n"; return ok ? 0 : 1; } // ============================================================================ // 离屏 GPU 渲染基准(POC-B) // ============================================================================ // 捕获 VTK 错误输出的 OutputWindow:用于侦测体绘制时 vtkVolumeTexture 报的 // "Invalid texture dimensions" / "MAX_3D_TEXTURE_SIZE" —— 一旦出现,说明整卷 // 单张 3D 纹理上传失败,体绘制 fps 无意义,必须如实标 INVALID(绝不当真上报)。 class CapturingOutputWindow : public vtkOutputWindow { public: static CapturingOutputWindow* New(); vtkTypeMacro(CapturingOutputWindow, vtkOutputWindow); void DisplayText(const char* txt) override { if (txt) { const std::string s(txt); captured_ += s; if (s.find("texture dimensions") != std::string::npos || s.find("MAX_3D_TEXTURE_SIZE") != std::string::npos) { textureError_ = true; } } // 仍透传到 stderr,便于人工查看。 if (txt) std::cerr << txt; } bool textureError() const { return textureError_; } const std::string& captured() const { return captured_; } private: std::string captured_; bool textureError_ = false; }; vtkStandardNewMacro(CapturingOutputWindow); // 创建一个离屏 vtkRenderWindow(VTK9.6:SetShowWindow(false)+OffScreenRenderingOn)。 vtkSmartPointer makeOffscreenWindow(int w, int h) { auto rw = vtkSmartPointer::New(); rw->SetOffScreenRendering(1); rw->SetShowWindow(false); rw->SetSize(w, h); return rw; } // 闸门:最小离屏渲染冒烟。返回 0=OK,非 0=离屏 GL 起不来(BLOCKED_OFFSCREEN)。 // 流程:离屏窗口 → 加一个 cube actor → Render() → 读回像素,确认非全黑/读得到。 int cmdOffscreenSmoke() { std::cout << "[offscreen-smoke] 创建离屏 vtkRenderWindow...\n"; try { auto rw = makeOffscreenWindow(256, 256); vtkNew ren; ren->SetBackground(0.1, 0.1, 0.2); rw->AddRenderer(ren); vtkNew cube; cube->SetXLength(1.0); cube->SetYLength(1.0); cube->SetZLength(1.0); vtkNew mapper; mapper->SetInputConnection(cube->GetOutputPort()); vtkNew actor; actor->SetMapper(mapper); actor->GetProperty()->SetColor(1.0, 0.6, 0.2); ren->AddActor(actor); ren->ResetCamera(); // Render():若 GL 上下文创建失败,VTK 会输出错误(多数返回,少数抛)。 rw->Render(); // 读回像素验证:取整窗 RGB,确认能读到且非全 0。 const int* sz = rw->GetSize(); const int w = sz[0], h = sz[1]; if (w <= 0 || h <= 0) { std::cout << "[offscreen-smoke] FAIL: 窗口尺寸为 0(上下文未建立)\n"; std::cout << "STATUS=BLOCKED_OFFSCREEN\n"; return 1; } auto pixels = vtkSmartPointer::New(); // GetRGBACharPixelData(x0,y0,x1,y1,front,arr):front=1 读前缓冲。 const int ok = rw->GetRGBACharPixelData(0, 0, w - 1, h - 1, /*front=*/1, pixels); if (ok == 0 || pixels->GetNumberOfTuples() == 0) { std::cout << "[offscreen-smoke] FAIL: 读不到像素\n"; std::cout << "STATUS=BLOCKED_OFFSCREEN\n"; return 1; } // 统计非背景像素(cube 应渲出橙色,存在像素 R 通道明显高于背景)。 vtkIdType nonBlack = 0; const vtkIdType n = pixels->GetNumberOfTuples(); for (vtkIdType i = 0; i < n; ++i) { const double r = pixels->GetComponent(i, 0); const double g = pixels->GetComponent(i, 1); const double b = pixels->GetComponent(i, 2); if (r > 80 || g > 80 || b > 80) ++nonBlack; } const char* caps = rw->ReportCapabilities(); std::cout << "[offscreen-smoke] 读回像素 " << n << " 个,非背景像素 " << nonBlack << "\n"; std::cout << "[offscreen-smoke] GL 能力:\n" << (caps ? caps : "(无)") << "\n"; if (nonBlack == 0) { std::cout << "[offscreen-smoke] FAIL: 渲染结果全为背景(actor 未画出)\n"; std::cout << "STATUS=BLOCKED_OFFSCREEN\n"; return 1; } std::cout << "[offscreen-smoke] OK:离屏 GL 可用,可继续真实基准。\n"; std::cout << "STATUS=OK\n"; return 0; } catch (const std::exception& e) { std::cout << "[offscreen-smoke] FAIL: 异常 " << e.what() << "\n"; std::cout << "STATUS=BLOCKED_OFFSCREEN\n"; return 1; } } // 体绘制 fps:每帧绕 azimuth 旋相机再 Render(),避免被驱动优化成空渲染。 double benchVolumeFps(vtkRenderWindow* rw, vtkRenderer* ren, int frames) { ren->ResetCamera(); vtkCamera* cam = ren->GetActiveCamera(); rw->Render(); // 预热一帧(首帧含上传显存/编译 shader,不计时) Stopwatch sw; for (int f = 0; f < frames; ++f) { cam->Azimuth(360.0 / frames); // 每帧转一点,扫满一圈 rw->Render(); } const double ms = sw.elapsedMs(); return ms > 0.0 ? frames * 1000.0 / ms : 0.0; } // 切片扫描 fps:沿 K 轴(深度)逐偏移 reslice 取轴向切面 + 纹理渲染,每帧推进偏移。 double benchSliceFps(vtkRenderWindow* rw, vtkRenderer* ren, vtkImageData* full, vtkLookupTable* lut, int frames) { // reslice:固定轴向(XY 平面),沿 Z 改变 ResliceAxesOrigin 扫过整卷。 vtkNew reslice; reslice->SetInputData(full); reslice->SetOutputDimensionality(2); reslice->SetInterpolationModeToLinear(); vtkNew colorize; colorize->SetLookupTable(lut); colorize->SetInputConnection(reslice->GetOutputPort()); vtkNew imgActor; imgActor->GetMapper()->SetInputConnection(colorize->GetOutputPort()); ren->AddViewProp(imgActor); ren->ResetCamera(); double bounds[6]; full->GetBounds(bounds); const double zMin = bounds[4], zMax = bounds[5]; const double ox = 0.5 * (bounds[0] + bounds[1]); const double oy = 0.5 * (bounds[2] + bounds[3]); rw->Render(); // 预热 Stopwatch sw; for (int f = 0; f < frames; ++f) { const double t = static_cast(f) / std::max(1, frames - 1); const double z = zMin + (zMax - zMin) * t; reslice->SetResliceAxesOrigin(ox, oy, z); reslice->Modified(); rw->Render(); } const double ms = sw.elapsedMs(); return ms > 0.0 ? frames * 1000.0 / ms : 0.0; } // 由 ColorScale 物理区间建 256 级 VTK LUT(切片纹理着色用,与体绘制色阶同源)。 vtkSmartPointer makeLut(const geopro::core::ColorScale& cs, double vmin, double vmax) { auto lut = vtkSmartPointer::New(); const int n = 256; lut->SetNumberOfTableValues(n); lut->SetRange(vmin, vmax); for (int i = 0; i < n; ++i) { const double v = vmin + (vmax - vmin) * i / (n - 1); const auto c = cs.colorAt(v); lut->SetTableValue(i, c.r / 255.0, c.g / 255.0, c.b / 255.0, 1.0); } lut->Build(); return lut; } // 简单蓝-白-红色阶(与 test_color_scale 同款最简构造)。 geopro::core::ColorScale makeColorScale(double vmin, double vmax) { geopro::core::ColorScale cs; const double mid = 0.5 * (vmin + vmax); cs.addStop(vmin, geopro::core::Rgba{0, 0, 255, 255}); cs.addStop(mid, geopro::core::Rgba{255, 255, 255, 255}); cs.addStop(vmax, geopro::core::Rgba{255, 0, 0, 255}); return cs; } int cmdRenderB(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc renderB [--frames 120]\n"; return 2; } const std::string dir = a.positional[0]; const int frames = std::stoi(a.get("frames", "120")); std::cout << "[renderB] storeDir=" << dir << " frames=" << frames << "\n"; // 闸门复检:renderB 前先确认离屏可用(避免在不可渲染机上跑出假数据)。 std::cout << "[renderB] 离屏闸门复检...\n"; if (cmdOffscreenSmoke() != 0) { std::cout << "[renderB] 闸门失败,中止,不产出 fps。\n"; return 1; } // 1) 加载整卷(VTK_SHORT)。 Stopwatch swLoad; geopro::render::WholeVolumeSource src(dir); const double loadMs = swLoad.elapsedMs(); const auto& m = src.meta(); const std::int64_t voxels = static_cast(m.nx) * m.ny * m.nz; const std::int64_t wholeBytes = voxels * 2; // VTK_SHORT std::cout << "[renderB] 整卷 " << m.nx << "x" << m.ny << "x" << m.nz << " 体素=" << voxels << " 字节=" << wholeBytes << " (" << wholeBytes / (1024.0 * 1024.0) << " MB),加载 " << loadMs << "ms\n"; auto images = src.currentImages(); if (images.empty() || !images.front()) { std::cerr << "[renderB] 错误: currentImages 为空\n"; return 1; } vtkImageData* shortImg = images.front().Get(); // 色阶用 meta 的物理区间。 const double vmin = m.vminPhys, vmax = m.vmaxPhys; const geopro::core::ColorScale cs = makeColorScale(vmin, vmax); // 2) 体绘制(离屏)。 auto rw = makeOffscreenWindow(1024, 768); vtkNew ren; ren->SetBackground(0.0, 0.0, 0.0); rw->AddRenderer(ren); vtkSmartPointer volume = geopro::render::buildVoxelI16FromImage(shortImg, m.quant, cs, vmin, vmax); ren->AddVolume(volume); // 装上捕获式 OutputWindow:拦截体绘制时的 3D 纹理维度错误。 auto capWin = vtkSmartPointer::New(); vtkOutputWindow::SetInstance(capWin); std::cout << "[renderB] 体绘制基准(" << frames << " 帧旋转相机)...\n"; const double volFpsRaw = benchVolumeFps(rw, ren, frames); const bool textureErr = capWin->textureError(); vtkOutputWindow::SetInstance(nullptr); // 还原默认输出窗口 // 进显存判据:SmartVolumeMapper 实际用的渲染模式(2=GPURenderMode)。 int renderMode = -1; bool lowResResample = false; if (auto* svm = vtkSmartVolumeMapper::SafeDownCast(volume->GetMapper())) { renderMode = svm->GetLastUsedRenderMode(); // 大体可能触发降质重采样(GPU 显存不足时 SmartVolumeMapper 走低分辨率)。 lowResResample = (svm->GetInteractiveAdjustSampleDistances() == 0 && renderMode != vtkSmartVolumeMapper::GPURenderMode); } const bool onGpu = (renderMode == vtkSmartVolumeMapper::GPURenderMode); // 任一维度超过 GL_MAX_3D_TEXTURE_SIZE(本机实测 16384)→ 整卷无法成单张 3D 纹理。 constexpr int kMax3DTexObserved = 16384; const bool dimOversize = (m.nx > kMax3DTexObserved || m.ny > kMax3DTexObserved || m.nz > kMax3DTexObserved); // 体绘制 fps 是否可信:上传成功(无纹理错误且未超限)才算真实整卷体绘制帧率。 const bool volFpsValid = !textureErr && !dimOversize; const double volFps = volFpsValid ? volFpsRaw : -1.0; std::cout << "[renderB] 体绘制 raw_fps=" << volFpsRaw << " 渲染模式=" << renderMode << (onGpu ? "(GPU)" : "(非GPU)") << " 纹理维度错误=" << (textureErr ? "是" : "否") << " 超 16384=" << (dimOversize ? "是" : "否") << "\n"; if (!volFpsValid) { std::cout << "[renderB] 警告: 整卷未能成单张 3D 纹理(X=" << m.nx << " > " << kMax3DTexObserved << "),体绘制 fps 无意义 → 标 INVALID。\n"; } // 3) 切片扫描(离屏,沿 Z 扫整卷)。 vtkNew ren2; ren2->SetBackground(0.0, 0.0, 0.0); auto rw2 = makeOffscreenWindow(1024, 768); rw2->AddRenderer(ren2); vtkSmartPointer lut = makeLut(cs, vmin, vmax); std::cout << "[renderB] 切片扫描基准(" << frames << " 帧沿 Z 推进)...\n"; const double sliceFps = benchSliceFps(rw2, ren2, src.sliceSource(), lut, frames); std::cout << "[renderB] 切片 fps=" << sliceFps << "\n"; const double peak = Probe::peakMemMB(); const std::string vram = "N/A"; // VTK 安装未带 GLEW 头,无法直查 NVX 显存 // 4) 汇总打印。 const std::string volFpsStr = volFpsValid ? std::to_string(volFps) : "INVALID(整卷超 3D 纹理上限)"; std::cout << "\n=== renderB GPU 指标 ===\n"; std::cout << "离屏闸门 : OK\n"; std::cout << "体维度 : " << m.nx << " x " << m.ny << " x " << m.nz << "\n"; std::cout << "体素数 : " << voxels << "\n"; std::cout << "整卷字节(B) : " << wholeBytes << " (" << wholeBytes / (1024.0 * 1024.0) << " MB)\n"; std::cout << "体绘制 fps : " << volFpsStr << "\n"; if (!volFpsValid) { std::cout << " (raw_fps=" << volFpsRaw << " 为空纹理渲染,X=" << m.nx << " > 16384,不可信)\n"; } std::cout << "切片扫描 fps : " << sliceFps << " (2D 纹理,无 3D 上限约束)\n"; std::cout << "渲染模式 : " << renderMode << (onGpu ? " (GPU 路径)" : " (非 GPU)") << "\n"; std::cout << "整卷进显存 : " << (volFpsValid && onGpu ? "是(单张 3D 纹理)" : "否(超 GL_MAX_3D_TEXTURE_SIZE 16384)") << "\n"; std::cout << "降质重采样 : " << (lowResResample ? "是" : "否") << "\n"; std::cout << "GPU 显存 : " << vram << "\n"; std::cout << "进程峰值内存(MB): " << peak << "\n"; writeMetricLine( "renderB,dir=" + dir + ",nx=" + std::to_string(m.nx) + ",ny=" + std::to_string(m.ny) + ",nz=" + std::to_string(m.nz) + ",voxels=" + std::to_string(voxels) + ",wholeB=" + std::to_string(wholeBytes) + ",volFps=" + volFpsStr + ",volFpsRaw=" + std::to_string(volFpsRaw) + ",volFpsValid=" + std::to_string(volFpsValid ? 1 : 0) + ",sliceFps=" + std::to_string(sliceFps) + ",renderMode=" + std::to_string(renderMode) + ",onGpu=" + std::to_string(onGpu ? 1 : 0) + ",loadMs=" + std::to_string(loadMs) + ",peakMB=" + std::to_string(peak)); return 0; } // ============================================================================ // 核外分块体绘制基准(POC-C,命门探针) // ============================================================================ // 量化域传函(与 VoxelActor::buildVoxelI16FromImage 同逻辑):颜色对每量化级 qv 用 // q.toPhys(qv) 反查 ColorScale;不透明度 kBlank→0、[qmin,qmax] 线性到 kMaxOpacity。 // MultiBlock 全块共用同一 vtkVolumeProperty(挂在单个 vtkVolume 上)。 vtkSmartPointer makeI16VolumeProperty( const geopro::core::Quant& q, const geopro::core::ColorScale& cs, double vminPhys, double vmaxPhys) { constexpr int kTransferSamples = 64; constexpr double kMaxOpacity = 0.15; if (vminPhys >= vmaxPhys) vmaxPhys = vminPhys + 1.0; const double qminD = static_cast(q.toQ(vminPhys)); const double qmaxD = static_cast(q.toQ(vmaxPhys)); vtkNew color; for (int t = 0; t < kTransferSamples; ++t) { const double qd = qminD + (qmaxD - qminD) * t / (kTransferSamples - 1); const auto qvLevel = static_cast(std::lround(qd)); const double phys = q.toPhys(qvLevel); const auto c = cs.colorAt(phys); color->AddRGBPoint(qd, c.r / 255.0, c.g / 255.0, c.b / 255.0); } vtkNew opacity; opacity->AddPoint( static_cast(geopro::core::ScalarVolumeI16::kBlank), 0.0); opacity->AddPoint(qminD, 0.0); opacity->AddPoint(qmaxD, kMaxOpacity); auto prop = vtkSmartPointer::New(); prop->SetColor(color); prop->SetScalarOpacity(opacity); prop->SetInterpolationTypeToLinear(); prop->ShadeOff(); return prop; } // 由当前工作集图像组装 vtkMultiBlockDataSet(每块一个 vtkImageData)。 vtkSmartPointer makeMultiBlock( const std::vector>& imgs) { auto mb = vtkSmartPointer::New(); mb->SetNumberOfBlocks(static_cast(imgs.size())); for (unsigned int i = 0; i < imgs.size(); ++i) { mb->SetBlock(i, imgs[i].Get()); } return mb; } int cmdRenderC(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc renderC [--budget 64] [--frames 120]\n"; return 2; } const std::string dir = a.positional[0]; const std::size_t budget = static_cast(std::stoul(a.get("budget", "64"))); const int frames = std::stoi(a.get("frames", "120")); std::cout << "[renderC] storeDir=" << dir << " budget=" << budget << " frames=" << frames << "\n"; // 闸门复检:不可渲染机不产假 fps。 std::cout << "[renderC] 离屏闸门复检...\n"; if (cmdOffscreenSmoke() != 0) { std::cout << "[renderC] 闸门失败,中止,不产出 fps。\n"; return 1; } // 1) 核外源(读 meta + 建 pager,不载整卷)。 Stopwatch swLoad; geopro::render::OutOfCoreSource src(dir, budget); const double loadMs = swLoad.elapsedMs(); const auto& m = src.meta(); const std::int64_t voxels = static_cast(m.nx) * m.ny * m.nz; const int winW = 1024, winH = 768; src.setAspect(static_cast(winW) / winH); std::cout << "[renderC] 体 " << m.nx << "x" << m.ny << "x" << m.nz << " 体素=" << voxels << " (整卷 X=" << m.nx << " > 16384 → renderB INVALID),源构造 " << loadMs << "ms\n"; // 色阶用 meta 物理区间。 const double vmin = m.vminPhys, vmax = m.vmaxPhys; const geopro::core::ColorScale cs = makeColorScale(vmin, vmax); vtkSmartPointer prop = makeI16VolumeProperty(m.quant, cs, vmin, vmax); // 2) 离屏 + MultiBlock 体绘制。 auto rw = makeOffscreenWindow(winW, winH); vtkNew ren; ren->SetBackground(0.0, 0.0, 0.0); rw->AddRenderer(ren); vtkNew mapper; mapper->SetRequestedRenderMode(vtkSmartVolumeMapper::GPURenderMode); auto volume = vtkSmartPointer::New(); volume->SetMapper(mapper); volume->SetProperty(prop); ren->AddVolume(volume); // 装捕获式 OutputWindow:拦截每块上传时的 3D 纹理维度错误(应无,因块 ≤64³)。 auto capWin = vtkSmartPointer::New(); vtkOutputWindow::SetInstance(capWin); // 相机:先以全体定向(看整卷),首帧 update 选出工作集后再 ResetCamera 到 // 实际驻留块的 mapper 包围盒(budget<视野总块时工作集只覆盖体的一部分,框住它 // 才能确证核外体绘制真渲出;这是 budget 受限下的诚实测法,报告说明)。 ren->ResetCamera(m.origin[0], m.origin[0] + m.nx * m.spacing[0], m.origin[1], m.origin[1] + m.ny * m.spacing[1], m.origin[2], m.origin[2] + m.nz * m.spacing[2]); vtkCamera* cam = ren->GetActiveCamera(); auto refreshBlocks = [&]() { src.update(cam); auto imgs = src.currentImages(); auto mb = makeMultiBlock(imgs); mapper->SetInputDataObject(mb); mapper->Update(); return imgs.size(); }; const std::size_t warmBlocks = refreshBlocks(); // 用工作集(mapper)实际包围盒重置相机,框住驻留块。 { double b[6]; mapper->GetBounds(b); if (b[0] <= b[1]) { ren->ResetCamera(b); } else { ren->ResetCamera(); } } rw->Render(); // 预热(上传显存 + 编译 shader,不计时) { double b[6]; mapper->GetBounds(b); std::cout << "[renderC] 工作集包围盒 x[" << b[0] << "," << b[1] << "] y[" << b[2] << "," << b[3] << "] z[" << b[4] << "," << b[5] << "]\n"; } std::cout << "[renderC] 预热:level=" << src.lastLevel() << " 视野块=" << src.lastVisibleCount() << "/" << src.lastLevelBrickTotal() << " 驻留=" << src.residentCount() << " 渲染块=" << warmBlocks << "\n"; std::size_t maxResident = src.residentCount(); std::size_t sumBlocks = 0; // 3a) 静态工作集体绘制 fps:工作集固定(不每帧换块),只旋相机 + Render。 // 隔离"纯 GPU MultiBlock 体绘制"成本(剔除分块换页/解压/重建 mapper 开销), // 直接对照 renderB 整卷 fps,回答未知 #6(真实体绘制 fps)。 std::cout << "[renderC] 静态工作集体绘制基准(" << frames << " 帧旋相机)...\n"; Stopwatch swStatic; for (int f = 0; f < frames; ++f) { cam->Azimuth(360.0 / frames); rw->Render(); // 工作集不变,仅旋转 } const double staticMs = swStatic.elapsedMs(); const double staticFps = staticMs > 0 ? frames * 1000.0 / staticMs : 0.0; std::cout << "[renderC] 静态工作集 fps=" << staticFps << "\n"; // 3b) 动态换页体绘制 fps:每帧 update(cam)(重选 LOD/视野块,含 qUncompress 解压 // 换入的块 + 重建 MultiBlock)+ Render。回答未知 #4(热路径解压是否拖垮 fps) // 与 #5(内存恒定)。同时累计 update 耗时占比。 std::cout << "[renderC] 动态换页体绘制基准(" << frames << " 帧旋相机)...\n"; double updateMsTotal = 0.0; Stopwatch swDyn; for (int f = 0; f < frames; ++f) { cam->Azimuth(360.0 / frames); Stopwatch swU; const std::size_t blocks = refreshBlocks(); // update + 重建 MultiBlock updateMsTotal += swU.elapsedMs(); sumBlocks += blocks; maxResident = std::max(maxResident, src.residentCount()); rw->Render(); } const double dynMs = swDyn.elapsedMs(); const double dynFps = dynMs > 0 ? frames * 1000.0 / dynMs : 0.0; const double rawFps = dynFps; // 主报告口径:含换页的真实交互 fps std::cout << "[renderC] 动态换页 fps=" << dynFps << " (其中 update/换页/重建 平均 " << (updateMsTotal / frames) << " ms/帧)\n"; const bool textureErr = capWin->textureError(); vtkOutputWindow::SetInstance(nullptr); // 4) 正确性判据:渲出非空像素(非全背景)。 auto pixels = vtkSmartPointer::New(); rw->GetRGBACharPixelData(0, 0, winW - 1, winH - 1, /*front=*/1, pixels); vtkIdType nonBlack = 0; const vtkIdType npx = pixels->GetNumberOfTuples(); for (vtkIdType i = 0; i < npx; ++i) { if (pixels->GetComponent(i, 0) > 10 || pixels->GetComponent(i, 1) > 10 || pixels->GetComponent(i, 2) > 10) { ++nonBlack; } } const bool renderedNonEmpty = (nonBlack > 0); // 渲染模式(MultiBlock 内部每块一个 SmartVolumeMapper;此处取一块代表性查询)。 // MultiBlock 不直接暴露 LastUsedRenderMode,故以纹理无错 + 非空像素为体绘制真出证据。 const bool volFpsValid = !textureErr && renderedNonEmpty; const double peak = Probe::peakMemMB(); const double avgBlocks = frames > 0 ? static_cast(sumBlocks) / frames : 0.0; std::cout << "\n=== renderC 核外体绘制指标 ===\n"; std::cout << "离屏闸门 : OK\n"; std::cout << "体维度 : " << m.nx << " x " << m.ny << " x " << m.nz << " (整卷 X 超 16384,renderB=INVALID)\n"; std::cout << "体素数 : " << voxels << "\n"; std::cout << "budget(块) : " << budget << "\n"; std::cout << "峰值驻留(块) : " << maxResident << (maxResident <= budget ? " (≤budget,内存恒定 OK)" : " (!! 超 budget)") << "\n"; std::cout << "末帧 level : " << src.lastLevel() << "\n"; std::cout << "末帧视野块/总块 : " << src.lastVisibleCount() << " / " << src.lastLevelBrickTotal() << "\n"; std::cout << "平均渲染块/帧 : " << avgBlocks << "\n"; std::cout << "纹理维度错误 : " << (textureErr ? "是(!!)" : "否") << "\n"; std::cout << "渲出非空像素 : " << (renderedNonEmpty ? "是" : "否(!!)") << " (非背景像素=" << nonBlack << ")\n"; std::cout << "静态工作集 fps : " << (volFpsValid ? std::to_string(staticFps) : std::string("INVALID(纹理错或空渲染)")) << " (纯 GPU MultiBlock 体绘制)\n"; std::cout << "动态换页 fps : " << (volFpsValid ? std::to_string(dynFps) : std::string("INVALID(纹理错或空渲染)")) << " (含每帧 update/解压/重建 mapper)\n"; std::cout << " 换页均耗时/帧 : " << (updateMsTotal / frames) << " ms\n"; std::cout << "进程峰值内存(MB) : " << peak << "\n"; std::cout << "源构造耗时(ms) : " << loadMs << "\n"; std::cout << "对照 renderB : 整卷 INVALID(超 3D 纹理上限);renderC " << (volFpsValid ? "真渲出 ✔" : "未渲出 ✘") << "\n"; writeMetricLine( "renderC,dir=" + dir + ",nx=" + std::to_string(m.nx) + ",ny=" + std::to_string(m.ny) + ",nz=" + std::to_string(m.nz) + ",voxels=" + std::to_string(voxels) + ",budget=" + std::to_string(budget) + ",maxResident=" + std::to_string(maxResident) + ",lastLevel=" + std::to_string(src.lastLevel()) + ",lastVisible=" + std::to_string(src.lastVisibleCount()) + ",lastLevelTotal=" + std::to_string(src.lastLevelBrickTotal()) + ",avgBlocks=" + std::to_string(avgBlocks) + ",textureErr=" + std::to_string(textureErr ? 1 : 0) + ",nonBlack=" + std::to_string(nonBlack) + ",volFpsValid=" + std::to_string(volFpsValid ? 1 : 0) + ",staticFps=" + (volFpsValid ? std::to_string(staticFps) : "INVALID") + ",dynFps=" + (volFpsValid ? std::to_string(dynFps) : "INVALID") + ",updateMsPerFrame=" + std::to_string(updateMsTotal / frames) + ",rawFps=" + std::to_string(rawFps) + ",loadMs=" + std::to_string(loadMs) + ",peakMB=" + std::to_string(peak)); return volFpsValid ? 0 : 1; } // ============================================================================ // 单 mapper SetPartitions 整卷体绘制基准(POC-C-partitioned,去风险探针) // ============================================================================ // // 验"对的架构":整卷喂【单个】vtkGPUVolumeRayCastMapper(其 OpenGL 实现 = // vtkOpenGLGPUVolumeRayCastMapper),用 SetPartitions(ceil(nx/16384),...) 让同一 // mapper 内部把体沿轴分区上传(每区 ≤16384 绕过 GL_MAX_3D_TEXTURE_SIZE),一次 // ray cast。对照 9c 整卷单 SmartVolumeMapper(INVALID,纹理墙) 与 12 MultiBlock // (每块一 mapper,9.5 静态/1.45 换页)。 // // 双闸(同 9c,绝不把空纹理假帧率当性能): // ① CapturingOutputWindow 捕获 3D 纹理维度错误; // ② 真实回读像素,统计非背景像素 → 非空才算真渲出。 int cmdRenderCPartitioned(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc renderC-partitioned [--frames 120]\n"; return 2; } const std::string dir = a.positional[0]; const int frames = std::stoi(a.get("frames", "120")); std::cout << "[renderC-partitioned] storeDir=" << dir << " frames=" << frames << "\n"; // 闸门复检:不可渲染机不产假 fps。 std::cout << "[renderC-partitioned] 离屏闸门复检...\n"; if (cmdOffscreenSmoke() != 0) { std::cout << "[renderC-partitioned] 闸门失败,中止,不产出 fps。\n"; return 1; } // 1) WholeVolumeSource 重组整卷 VTK_SHORT image(常驻内存,约 400MB)。 Stopwatch swLoad; geopro::render::WholeVolumeSource src(dir); const double loadMs = swLoad.elapsedMs(); const auto& m = src.meta(); const std::int64_t voxels = static_cast(m.nx) * m.ny * m.nz; const std::int64_t wholeBytes = voxels * 2; // VTK_SHORT std::cout << "[renderC-partitioned] 整卷 " << m.nx << "x" << m.ny << "x" << m.nz << " 体素=" << voxels << " 字节=" << wholeBytes << " (" << wholeBytes / (1024.0 * 1024.0) << " MB),加载 " << loadMs << "ms\n"; auto images = src.currentImages(); if (images.empty() || !images.front()) { std::cerr << "[renderC-partitioned] 错误: currentImages 为空\n"; return 1; } vtkImageData* shortImg = images.front().Get(); // 2) 分区数:任一轴 > 16384 → ceil(dim/16384) 个分区,其余轴 1。 constexpr int kMax3DTex = 16384; auto partCount = [](int dim) { return static_cast((dim + kMax3DTex - 1) / kMax3DTex); }; const unsigned short px = partCount(m.nx); const unsigned short py = partCount(m.ny); const unsigned short pz = partCount(m.nz); std::cout << "[renderC-partitioned] SetPartitions(" << px << "," << py << "," << pz << ") 每区上限 ≤" << kMax3DTex << " (沿线 " << m.nx << "/" << px << "=" << (m.nx + px - 1) / px << ")\n"; // 3) 量化域传函(复用现有 makeI16VolumeProperty:qmin/qmax + kBlank 透明)。 const double vmin = m.vminPhys, vmax = m.vmaxPhys; const geopro::core::ColorScale cs = makeColorScale(vmin, vmax); vtkSmartPointer prop = makeI16VolumeProperty(m.quant, cs, vmin, vmax); // 4) 离屏 + 单个 GPU ray cast mapper + SetPartitions。 const int winW = 1024, winH = 768; auto rw = makeOffscreenWindow(winW, winH); vtkNew ren; ren->SetBackground(0.0, 0.0, 0.0); rw->AddRenderer(ren); // vtkGPUVolumeRayCastMapper 抽象基类无 SetPartitions(在 OpenGL 实现上); // 直接建 OpenGL 具体类(工厂默认产物同此),喂【整卷单 image】不预切块。 vtkNew mapper; mapper->SetInputData(shortImg); mapper->SetPartitions(px, py, pz); auto volume = vtkSmartPointer::New(); volume->SetMapper(mapper); volume->SetProperty(prop); ren->AddVolume(volume); // 装捕获式 OutputWindow:拦截分区上传时的 3D 纹理维度错误。 auto capWin = vtkSmartPointer::New(); vtkOutputWindow::SetInstance(capWin); // 相机:用 mapper 实际包围盒定向(整卷,非工作集);体极扁长(44476:29:162), // ResetCamera 全体后再倾斜抬高视角,让薄维度可见(否则边缘视角近乎不可见)。 { double b[6]; mapper->GetBounds(b); if (b[0] <= b[1]) { ren->ResetCamera(b); } else { ren->ResetCamera(); } } vtkCamera* cam = ren->GetActiveCamera(); cam->Elevation(30.0); // 抬高,避免纯边缘视角看不到薄板 cam->Azimuth(30.0); ren->ResetCameraClippingRange(); // 每帧旋相机 + Render 测 fps;同时多帧采样非背景像素取最大值 // (区分"真渲不出"与"末帧恰好边缘视角空"——后者只是采样时机)。 auto countNonBlack = [&]() -> vtkIdType { auto px = vtkSmartPointer::New(); rw->GetRGBACharPixelData(0, 0, winW - 1, winH - 1, /*front=*/1, px); vtkIdType nb = 0; const vtkIdType np = px->GetNumberOfTuples(); for (vtkIdType i = 0; i < np; ++i) { if (px->GetComponent(i, 0) > 10 || px->GetComponent(i, 1) > 10 || px->GetComponent(i, 2) > 10) { ++nb; } } return nb; }; std::cout << "[renderC-partitioned] 单 mapper 整卷体绘制基准(" << frames << " 帧旋相机)...\n"; rw->Render(); // 预热(分区上传 + 编译 shader,不计时) vtkIdType maxNonBlack = countNonBlack(); const int sampleEvery = std::max(1, frames / 8); Stopwatch swBench; for (int f = 0; f < frames; ++f) { cam->Azimuth(360.0 / frames); rw->Render(); if (f % sampleEvery == 0) { maxNonBlack = std::max(maxNonBlack, countNonBlack()); } } const double benchMs = swBench.elapsedMs(); const double volFpsRaw = benchMs > 0.0 ? frames * 1000.0 / benchMs : 0.0; const bool textureErr = capWin->textureError(); vtkOutputWindow::SetInstance(nullptr); // 5) 正确性判据:整个旋转扫描中的最大非背景像素(非空才算真渲出)。 const vtkIdType nonBlack = maxNonBlack; const bool renderedNonEmpty = (nonBlack > 0); // 双闸:无纹理错 + 非空像素 → fps 可信。 const bool volFpsValid = !textureErr && renderedNonEmpty; const double volFps = volFpsValid ? volFpsRaw : -1.0; const double peak = Probe::peakMemMB(); const bool interactive = volFpsValid && volFps >= 15.0; const std::string volFpsStr = volFpsValid ? std::to_string(volFps) : std::string("INVALID(纹理错或空渲染)"); std::cout << "\n=== renderC-partitioned 单 mapper SetPartitions 指标 ===\n"; std::cout << "离屏闸门 : OK\n"; std::cout << "体维度 : " << m.nx << " x " << m.ny << " x " << m.nz << "\n"; std::cout << "体素数 : " << voxels << "\n"; std::cout << "整卷字节(B) : " << wholeBytes << " (" << wholeBytes / (1024.0 * 1024.0) << " MB)\n"; std::cout << "分区数(px,py,pz) : " << px << "," << py << "," << pz << "\n"; std::cout << "纹理维度错误 : " << (textureErr ? "是(!!)" : "否") << "\n"; std::cout << "渲出非空像素 : " << (renderedNonEmpty ? "是" : "否(!!)") << " (非背景像素=" << nonBlack << ")\n"; std::cout << "体绘制 fps : " << volFpsStr << "\n"; if (!volFpsValid) { std::cout << " (raw_fps=" << volFpsRaw << " 不可信)\n"; } std::cout << "达交互级(≥15fps) : " << (interactive ? "是 ✔" : "否 ✘") << "\n"; std::cout << "进程峰值内存(MB) : " << peak << "\n"; std::cout << "源构造耗时(ms) : " << loadMs << "\n"; std::cout << "对照 renderB : 整卷单 SmartVolumeMapper=INVALID(纹理墙);" "renderC MultiBlock=9.5 静态/1.45 换页;本探针=" << (volFpsValid ? volFpsStr + "fps" : "INVALID") << "\n"; writeMetricLine( "renderC-partitioned,dir=" + dir + ",nx=" + std::to_string(m.nx) + ",ny=" + std::to_string(m.ny) + ",nz=" + std::to_string(m.nz) + ",voxels=" + std::to_string(voxels) + ",wholeB=" + std::to_string(wholeBytes) + ",px=" + std::to_string(px) + ",py=" + std::to_string(py) + ",pz=" + std::to_string(pz) + ",textureErr=" + std::to_string(textureErr ? 1 : 0) + ",nonBlack=" + std::to_string(nonBlack) + ",volFpsValid=" + std::to_string(volFpsValid ? 1 : 0) + ",volFps=" + volFpsStr + ",volFpsRaw=" + std::to_string(volFpsRaw) + ",interactive=" + std::to_string(interactive ? 1 : 0) + ",loadMs=" + std::to_string(loadMs) + ",peakMB=" + std::to_string(peak)); // 写报告文件(覆盖式,含对照表)。 { const fs::path repo = fs::path("docs") / "superpowers" / "plans" / "poc-results-C.md"; fs::create_directories(repo.parent_path()); std::ofstream rf(repo.string()); if (rf) { rf << "# POC-C 单 mapper SetPartitions 整卷体绘制探针结果\n\n"; rf << "## 体\n"; rf << "- 维度: " << m.nx << " x " << m.ny << " x " << m.nz << " (体素 " << voxels << ")\n"; rf << "- 整卷字节: " << wholeBytes << " B (" << wholeBytes / (1024.0 * 1024.0) << " MB, VTK_SHORT)\n"; rf << "- store: " << dir << "\n\n"; rf << "## 单 mapper SetPartitions\n"; rf << "- mapper: vtkOpenGLGPUVolumeRayCastMapper (整卷单 image,不预切块)\n"; rf << "- 分区数: SetPartitions(" << px << ", " << py << ", " << pz << ") 每区上限 ≤" << kMax3DTex << "\n"; rf << "- 纹理维度错误: " << (textureErr ? "是" : "否") << "\n"; rf << "- 渲出非空像素: " << (renderedNonEmpty ? "是" : "否") << " (非背景像素 " << nonBlack << ")\n"; rf << "- 体绘制 fps: " << volFpsStr << "\n"; rf << "- 达交互级(≥15fps): " << (interactive ? "是" : "否") << "\n"; rf << "- 进程峰值内存: " << peak << " MB\n"; rf << "- 源构造耗时: " << loadMs << " ms\n\n"; rf << "## 对照表\n\n"; rf << "| 路径 | 是否渲出 | fps |\n"; rf << "|---|---|---|\n"; rf << "| renderB 整卷单 SmartVolumeMapper | INVALID(纹理墙) | — |\n"; rf << "| renderC MultiBlock(每块一 mapper) | 渲出 | 9.5 静态/1.45 换页 |\n"; rf << "| renderC-partitioned 单 mapper SetPartitions | " << (volFpsValid ? "渲出" : "未渲出") << " | " << (volFpsValid ? volFpsStr : std::string("INVALID")) << " |\n\n"; rf << "## 判据结论\n"; if (volFpsValid && interactive) { rf << "单 mapper SetPartitions 整卷体绘制【真渲出且达交互级】(" << volFps << " fps ≥15)。C production 路线钉死可行。\n"; } else if (volFpsValid) { rf << "单 mapper SetPartitions 整卷体绘制【真渲出但未达交互级】(" << volFps << " fps <15)。VTK 这条路天花板暴露,需评估 OpenVDS/自建 GL。\n"; } else { rf << "单 mapper SetPartitions 整卷体绘制【未真渲出】(纹理错=" << (textureErr ? "是" : "否") << ",非空像素=" << (renderedNonEmpty ? "是" : "否") << ")。SetPartitions 未能绕过纹理墙,如实记录。\n"; } std::cout << "[renderC-partitioned] 报告写入 " << repo.string() << "\n"; } } return volFpsValid ? 0 : 1; } // ============================================================================ // LOD-fps 探针(POC-C 最后一根链子,Task 12c) // ============================================================================ // // 12b 已证整卷全分辨率 ray cast(2.08 亿体素)~10fps 是硬上限,fps 杠杆只有 LOD // (渲更少体素)。本探针在【真实金字塔 store】上验四件事,全离屏、双闸防假帧率: // (a) 粗层概览 fps:level2 整卷(单轴 <16384 → 单 SmartVolumeMapper)。 // (b) 全分辨率局部 fps:level0 一段 brick 列(沿线局部)。 // (c) LOD 切换动态过渡:相机从远观(level2)逐步拉近到近观局部(level0),跨越 // LOD 切换那一下逐帧记帧耗时,标切换帧尖峰/stall。 // (d) 截图:lod-overview.png / lod-fullres-local.png / lod-transition-mid.png。 // // 双闸(同 9c,绝不把空纹理假帧率当性能): // ① CapturingOutputWindow 捕获 3D 纹理维度错误; // ② 真实回读像素,统计非背景像素 → 非空才算真渲出。 // 把金字塔某 level 重组成整卷 VTK_SHORT vtkImageData(逻辑同 WholeVolumeSource, // 但按 level 维度 + spacing×2^level,使物理范围与 level0 一致)。 vtkSmartPointer buildLevelImage( const geopro::data::ChunkedVolumeStore& store, int level, const geopro::data::StoreMeta& m) { int nx = 0, ny = 0, nz = 0; store.dims(level, nx, ny, nz); const int brick = m.brick; const double sc = static_cast(1 << level); // 2^level auto img = vtkSmartPointer::New(); img->SetDimensions(nx, ny, nz); img->SetOrigin(m.origin[0], m.origin[1], m.origin[2]); img->SetSpacing(m.spacing[0] * sc, m.spacing[1] * sc, m.spacing[2] * sc); vtkNew arr; arr->SetName("v"); arr->SetNumberOfTuples(static_cast(nx) * ny * nz); for (int bz = 0; bz < store.bricksZ(level); ++bz) { for (int by = 0; by < store.bricksY(level); ++by) { for (int bx = 0; bx < store.bricksX(level); ++bx) { const std::vector raw = store.readBrick(level, bx, by, bz); const int i0 = bx * brick, j0 = by * brick, k0 = bz * brick; const int bw = (nx - i0 < brick) ? (nx - i0) : brick; const int bh = (ny - j0 < brick) ? (ny - j0) : brick; const int bd = (nz - k0 < brick) ? (nz - k0) : brick; std::size_t w = 0; for (int kk = 0; kk < bd; ++kk) { const vtkIdType gk = static_cast(k0 + kk); for (int jj = 0; jj < bh; ++jj) { const vtkIdType gj = static_cast(j0 + jj); vtkIdType id = (gk * ny + gj) * nx + i0; for (int ii = 0; ii < bw; ++ii) arr->SetValue(id++, raw[w++]); } } } } } img->GetPointData()->SetScalars(arr); return img; } // 取 level0 一段 brick 列 [bx0, bx0+bxCount) × 全 Y × 全 Z 重组成局部整卷 // VTK_SHORT image(X 维 = bxCount*brick ≤ 几百,远 <16384,单 3D 纹理)。 // Origin 沿 X 偏移到该段起点,spacing 用 level0 原值。 vtkSmartPointer buildLocalLevel0Image( const geopro::data::ChunkedVolumeStore& store, const geopro::data::StoreMeta& m, int bx0, int bxCount) { const int brick = m.brick; const int nx0 = m.nx, ny0 = m.ny, nz0 = m.nz; const int totBx = store.bricksX(0); bx0 = std::max(0, std::min(bx0, totBx - 1)); bxCount = std::max(1, std::min(bxCount, totBx - bx0)); const int i0Global = bx0 * brick; const int localNx = std::min(bxCount * brick, nx0 - i0Global); auto img = vtkSmartPointer::New(); img->SetDimensions(localNx, ny0, nz0); img->SetOrigin(m.origin[0] + i0Global * m.spacing[0], m.origin[1], m.origin[2]); img->SetSpacing(m.spacing[0], m.spacing[1], m.spacing[2]); vtkNew arr; arr->SetName("v"); arr->SetNumberOfTuples(static_cast(localNx) * ny0 * nz0); for (int bz = 0; bz < store.bricksZ(0); ++bz) { for (int by = 0; by < store.bricksY(0); ++by) { for (int bx = bx0; bx < bx0 + bxCount; ++bx) { const std::vector raw = store.readBrick(0, bx, by, bz); const int gi0 = bx * brick, j0 = by * brick, k0 = bz * brick; const int li0 = gi0 - i0Global; // 局部 X 起点 const int bw = (nx0 - gi0 < brick) ? (nx0 - gi0) : brick; const int bh = (ny0 - j0 < brick) ? (ny0 - j0) : brick; const int bd = (nz0 - k0 < brick) ? (nz0 - k0) : brick; std::size_t w = 0; for (int kk = 0; kk < bd; ++kk) { const vtkIdType gk = static_cast(k0 + kk); for (int jj = 0; jj < bh; ++jj) { const vtkIdType gj = static_cast(j0 + jj); vtkIdType id = (gk * ny0 + gj) * localNx + li0; for (int ii = 0; ii < bw; ++ii) arr->SetValue(id++, raw[w++]); } } } } } img->GetPointData()->SetScalars(arr); return img; } // 统计当前窗口前缓冲非背景像素(>10 任一通道)。 vtkIdType countNonBlackPixels(vtkRenderWindow* rw, int w, int h) { auto px = vtkSmartPointer::New(); rw->GetRGBACharPixelData(0, 0, w - 1, h - 1, /*front=*/1, px); vtkIdType nb = 0; const vtkIdType np = px->GetNumberOfTuples(); for (vtkIdType i = 0; i < np; ++i) { if (px->GetComponent(i, 0) > 10 || px->GetComponent(i, 1) > 10 || px->GetComponent(i, 2) > 10) { ++nb; } } return nb; } // 离屏窗口截图 → PNG。 void savePng(vtkRenderWindow* rw, const std::string& path) { rw->Render(); vtkNew w2i; w2i->SetInput(rw); w2i->SetInputBufferTypeToRGB(); w2i->ReadFrontBufferOff(); w2i->Update(); vtkNew writer; writer->SetFileName(path.c_str()); writer->SetInputConnection(w2i->GetOutputPort()); writer->Write(); } int cmdRenderLOD(int argc, char** argv) { const Args a = parseArgs(argc, argv, 2); if (a.positional.empty()) { std::cerr << "用法: gpr_poc renderLOD [--frames 120]\n"; return 2; } const std::string dir = a.positional[0]; const int frames = std::stoi(a.get("frames", "120")); std::cout << "[renderLOD] storeDir=" << dir << " frames=" << frames << "\n"; // 闸门复检:不可渲染机不产假 fps。 std::cout << "[renderLOD] 离屏闸门复检...\n"; if (cmdOffscreenSmoke() != 0) { std::cout << "[renderLOD] 闸门失败,中止,不产出 fps。\n"; return 1; } geopro::data::ChunkedVolumeStore store(dir); const geopro::data::StoreMeta& m = store.meta(); const int totLevels = store.levels(); std::cout << "[renderLOD] level0=" << m.nx << "x" << m.ny << "x" << m.nz << " 总层数=" << totLevels << "\n"; if (totLevels < 3) { std::cout << "[renderLOD] 警告: 金字塔层数 <3(需 build --levels 3)。\n"; } const double vmin = m.vminPhys, vmax = m.vmaxPhys; const geopro::core::ColorScale cs = makeColorScale(vmin, vmax); const fs::path shotDir = fs::path("docs") / "superpowers" / "plans" / "poc-lod-shots"; fs::create_directories(shotDir); const int winW = 1024, winH = 768; // 共用一个捕获式 OutputWindow,贯穿三段渲染。 auto capWin = vtkSmartPointer::New(); vtkOutputWindow::SetInstance(capWin); // ---- (a) 粗层概览 fps:level2 整卷 ---- const int ovLevel = std::min(2, totLevels - 1); std::cout << "[renderLOD] (a) 建 level" << ovLevel << " 整卷 image...\n"; vtkSmartPointer ovImg = buildLevelImage(store, ovLevel, m); int ovNx, ovNy, ovNz; store.dims(ovLevel, ovNx, ovNy, ovNz); auto rwOv = makeOffscreenWindow(winW, winH); vtkNew renOv; renOv->SetBackground(0.0, 0.0, 0.0); rwOv->AddRenderer(renOv); vtkSmartPointer ovVol = geopro::render::buildVoxelI16FromImage(ovImg.Get(), m.quant, cs, vmin, vmax); renOv->AddVolume(ovVol); // 先测 fps(benchVolumeFps 内部会 ResetCamera + 旋满一圈)。 const double ovFps = benchVolumeFps(rwOv.Get(), renOv, frames); // 截图前重设一个利于人眼的取景:整线物理纵横比极扁(~2200m×1.5m×8m),俯视角 // 看宽面才能呈现整条带(而非边缘线)。 renOv->ResetCamera(); renOv->GetActiveCamera()->Elevation(55.0); renOv->GetActiveCamera()->Azimuth(20.0); renOv->ResetCameraClippingRange(); rwOv->Render(); const vtkIdType ovNonBlack = countNonBlackPixels(rwOv.Get(), winW, winH); savePng(rwOv.Get(), (shotDir / "lod-overview.png").string()); std::cout << "[renderLOD] (a) 概览 fps=" << ovFps << " 非空像素=" << ovNonBlack << " (level" << ovLevel << " " << ovNx << "x" << ovNy << "x" << ovNz << ")\n"; // ---- (b) 全分辨率局部 fps:level0 一段 brick 列 ---- const int totBx = store.bricksX(0); const int localBx = std::min(4, totBx); // 4 brick 列 ≈ 256 体素宽 const int bx0 = std::max(0, totBx / 2 - localBx / 2); // 取沿线中段 std::cout << "[renderLOD] (b) 建 level0 局部 image (brick列 [" << bx0 << "," << (bx0 + localBx) << ") / " << totBx << ")...\n"; vtkSmartPointer locImg = buildLocalLevel0Image(store, m, bx0, localBx); int locDims[3]; locImg->GetDimensions(locDims); auto rwLoc = makeOffscreenWindow(winW, winH); vtkNew renLoc; renLoc->SetBackground(0.0, 0.0, 0.0); rwLoc->AddRenderer(renLoc); vtkSmartPointer locVol = geopro::render::buildVoxelI16FromImage(locImg.Get(), m.quant, cs, vmin, vmax); renLoc->AddVolume(locVol); const double locFps = benchVolumeFps(rwLoc.Get(), renLoc, frames); // 截图取景:局部块(256×29×162)斜俯视,呈现全分辨率细节供与概览对比。 renLoc->ResetCamera(); renLoc->GetActiveCamera()->Elevation(35.0); renLoc->GetActiveCamera()->Azimuth(25.0); renLoc->ResetCameraClippingRange(); rwLoc->Render(); const vtkIdType locNonBlack = countNonBlackPixels(rwLoc.Get(), winW, winH); savePng(rwLoc.Get(), (shotDir / "lod-fullres-local.png").string()); std::cout << "[renderLOD] (b) 局部 fps=" << locFps << " 非空像素=" << locNonBlack << " (level0 局部 " << locDims[0] << "x" << locDims[1] << "x" << locDims[2] << ")\n"; // ---- (c) LOD 切换动态过渡 ---- // 同一窗口:相机从远观(看整卷,用 level2 概览体)逐步 dolly 拉近,到一半处 // 跨越 LOD 切换——把体从 level2 整卷换成 level0 局部体(重设 mapper 输入/相机 // 目标),逐帧记帧耗时,标切换帧尖峰。 std::cout << "[renderLOD] (c) LOD 切换动态过渡(" << frames << " 帧 dolly)...\n"; auto rwTr = makeOffscreenWindow(winW, winH); vtkNew renTr; renTr->SetBackground(0.0, 0.0, 0.0); rwTr->AddRenderer(renTr); // 远观体 = level2 概览(新建一份,避免与 (a) 共享 actor 状态)。 vtkSmartPointer farVol = geopro::render::buildVoxelI16FromImage(ovImg.Get(), m.quant, cs, vmin, vmax); // 近观体 = level0 局部(复用 (b) 的 image)。 vtkSmartPointer nearVol = geopro::render::buildVoxelI16FromImage(locImg.Get(), m.quant, cs, vmin, vmax); renTr->AddVolume(farVol); renTr->ResetCamera(); // 框住整卷(level2 与 level0 物理范围一致) vtkCamera* camTr = renTr->GetActiveCamera(); camTr->Elevation(20.0); renTr->ResetCameraClippingRange(); rwTr->Render(); // 预热远观 // dolly 目标:从当前(远)拉近到局部段中心。 double locCenter[3]; locImg->GetCenter(locCenter); const int switchFrame = frames / 2; const double dollyPerFrame = std::pow(6.0, 1.0 / std::max(1, switchFrame)); // 切换前累计 dolly≈6× std::vector frameMs(frames, 0.0); bool switched = false; double switchStallMs = 0.0; for (int f = 0; f < frames; ++f) { Stopwatch swF; if (f == switchFrame && !switched) { // —— LOD 切换那一下 ——:换体 + 把相机焦点移到局部段中心。 renTr->RemoveVolume(farVol); renTr->AddVolume(nearVol); camTr->SetFocalPoint(locCenter[0], locCenter[1], locCenter[2]); renTr->ResetCameraClippingRange(); switched = true; } // 渐进拉近(切换前 dolly 进;切换后继续推近 + 轻微环绕,逐步框满局部块)。 camTr->Dolly(switched ? 1.04 : dollyPerFrame); if (switched) camTr->Azimuth(0.5); renTr->ResetCameraClippingRange(); rwTr->Render(); frameMs[f] = swF.elapsedMs(); if (f == switchFrame) switchStallMs = frameMs[f]; // 切换后推近一小段再截“过渡中间帧”,使局部块已明显呈现(而非切换瞬间仍很远)。 if (f == switchFrame + (frames - switchFrame) / 3) { savePng(rwTr.Get(), (shotDir / "lod-transition-mid.png").string()); } } // 过渡帧耗时统计:平均、最大、切换帧、切换帧相对邻帧的尖峰倍数。 double sum = 0, mx = 0; for (double v : frameMs) { sum += v; mx = std::max(mx, v); } const double avgMs = frames > 0 ? sum / frames : 0.0; const double preMs = switchFrame > 0 ? frameMs[switchFrame - 1] : avgMs; const double spikeRatio = preMs > 0 ? switchStallMs / preMs : 0.0; // 可感知卡顿判据(绝对耗时为准,尖峰倍数仅作次级信号):当两端帧耗时是亚毫秒 // 时,一次性换体的 ~9ms 抖动倍数虽大但仍 <1 个 60Hz 帧(16.7ms),人眼不可感。 // 故:切换帧 >1 个 60Hz 帧(16.7ms)才记“轻微”,>2 帧(33ms)记“可感知卡顿”。 constexpr double kFrame60Ms = 1000.0 / 60.0; // 16.7ms const bool perceptibleStall = switchStallMs > 2.0 * kFrame60Ms; // >33ms const bool minorHitch = !perceptibleStall && switchStallMs > kFrame60Ms; // 16.7~33ms 轻微 const vtkIdType trNonBlack = countNonBlackPixels(rwTr.Get(), winW, winH); const bool textureErr = capWin->textureError(); vtkOutputWindow::SetInstance(nullptr); // 双闸:无纹理错 + 三段均渲出非空像素。 const bool renderedNonEmpty = (ovNonBlack > 0) && (locNonBlack > 0) && (trNonBlack > 0); const bool valid = !textureErr && renderedNonEmpty; const double ovFpsV = valid ? ovFps : -1.0; const double locFpsV = valid ? locFps : -1.0; const bool ovInteractive = valid && ovFps >= 15.0; const bool locInteractive = valid && locFps >= 15.0; const double peak = Probe::peakMemMB(); const char* stallTxt = perceptibleStall ? "可感知卡顿" : (minorHitch ? "轻微抖动(<2帧)" : "无"); std::cout << "[renderLOD] (c) 过渡帧耗时 avg=" << avgMs << "ms max=" << mx << "ms 切换帧=" << switchStallMs << "ms (邻帧 " << preMs << "ms, 尖峰 " << spikeRatio << "×) 卡顿=" << stallTxt << "\n"; std::cout << "\n=== renderLOD LOD-fps 探针指标 ===\n"; std::cout << "离屏闸门 : OK\n"; std::cout << "纹理维度错误 : " << (textureErr ? "是(!!)" : "否") << "\n"; std::cout << "三段均渲出非空 : " << (renderedNonEmpty ? "是" : "否(!!)") << " (概览=" << ovNonBlack << " 局部=" << locNonBlack << " 过渡=" << trNonBlack << ")\n"; std::cout << "(a) 粗层概览 fps : " << (valid ? std::to_string(ovFpsV) : std::string("INVALID")) << " (level" << ovLevel << " " << ovNx << "x" << ovNy << "x" << ovNz << ") 交互级=" << (ovInteractive ? "是 ✔" : "否 ✘") << "\n"; std::cout << "(b) 全分辨率局部fps: " << (valid ? std::to_string(locFpsV) : std::string("INVALID")) << " (level0 局部 " << locDims[0] << "x" << locDims[1] << "x" << locDims[2] << ") 交互级=" << (locInteractive ? "是 ✔" : "否 ✘") << "\n"; std::cout << "(c) 过渡平均/最大 : " << avgMs << " / " << mx << " ms\n"; std::cout << " 切换帧耗时 : " << switchStallMs << " ms (邻帧 " << preMs << " ms, 尖峰 " << spikeRatio << "×)\n"; std::cout << " 可感知卡顿 : " << stallTxt << (perceptibleStall ? " ✘" : " ✔") << " (判据:切换帧 >33ms 才记卡顿" "; 1 帧 60Hz=16.7ms)\n"; std::cout << "进程峰值内存(MB) : " << peak << "\n"; std::cout << "截图 : " << shotDir.string() << " (lod-overview / lod-fullres-local / lod-transition-mid)\n"; writeMetricLine( "renderLOD,dir=" + dir + ",totLevels=" + std::to_string(totLevels) + ",ovLevel=" + std::to_string(ovLevel) + ",ovDims=" + std::to_string(ovNx) + "x" + std::to_string(ovNy) + "x" + std::to_string(ovNz) + ",ovFps=" + (valid ? std::to_string(ovFpsV) : "INVALID") + ",ovNonBlack=" + std::to_string(ovNonBlack) + ",locDims=" + std::to_string(locDims[0]) + "x" + std::to_string(locDims[1]) + "x" + std::to_string(locDims[2]) + ",locFps=" + (valid ? std::to_string(locFpsV) : "INVALID") + ",locNonBlack=" + std::to_string(locNonBlack) + ",trAvgMs=" + std::to_string(avgMs) + ",trMaxMs=" + std::to_string(mx) + ",switchMs=" + std::to_string(switchStallMs) + ",switchSpike=" + std::to_string(spikeRatio) + ",stall=" + std::to_string(perceptibleStall ? 1 : 0) + ",trNonBlack=" + std::to_string(trNonBlack) + ",textureErr=" + std::to_string(textureErr ? 1 : 0) + ",valid=" + std::to_string(valid ? 1 : 0) + ",peakMB=" + std::to_string(peak)); // 写 poc-results-C.md 的 LOD 段(追加,不覆盖 renderC-partitioned 段)。 { const fs::path repo = fs::path("docs") / "superpowers" / "plans" / "poc-results-C.md"; fs::create_directories(repo.parent_path()); std::ofstream rf(repo.string(), std::ios::app); if (rf) { rf << "\n\n# POC-C LOD-fps 探针结果(Task 12c)\n\n"; rf << "金字塔 store: " << dir << "(level0=" << m.nx << "x" << m.ny << "x" << m.nz << ",总 " << totLevels << " 层)\n\n"; rf << "| 项 | 维度 | 结果 |\n|---|---|---|\n"; rf << "| (a) 粗层概览 fps | level" << ovLevel << " " << ovNx << "x" << ovNy << "x" << ovNz << " | " << (valid ? std::to_string(ovFpsV) : "INVALID") << " fps " << (ovInteractive ? "(交互级)" : "(未达交互级)") << " |\n"; rf << "| (b) 全分辨率局部 fps | level0 局部 " << locDims[0] << "x" << locDims[1] << "x" << locDims[2] << " | " << (valid ? std::to_string(locFpsV) : "INVALID") << " fps " << (locInteractive ? "(交互级)" : "(未达交互级)") << " |\n"; rf << "| (c) LOD 切换过渡 | 切换帧 " << switchFrame << "/" << frames << " | 平均 " << avgMs << "ms,切换帧 " << switchStallMs << "ms(尖峰 " << spikeRatio << "×)," << (perceptibleStall ? "可感知卡顿" : (minorHitch ? "轻微抖动" : "无可感知卡顿")) << " |\n\n"; rf << "- 卡顿判据:切换帧绝对耗时 >33ms(2 个 60Hz 帧)才记可感知卡顿;" "16.7~33ms 记轻微抖动;亚毫秒基线下尖峰倍数大但绝对值低不算卡顿。\n"; rf << "- 双闸:纹理维度错误=" << (textureErr ? "是" : "否") << ";三段均渲出非空像素=" << (renderedNonEmpty ? "是" : "否") << "(概览 " << ovNonBlack << " / 局部 " << locNonBlack << " / 过渡 " << trNonBlack << ")。\n"; rf << "- 截图(人眼判“概览糊→拉近清晰”):docs/superpowers/plans/poc-lod-shots/" "lod-overview.png、lod-fullres-local.png、lod-transition-mid.png\n"; rf << "- 进程峰值内存: " << peak << " MB\n\n"; rf << "## 判据结论\n"; if (valid && ovInteractive && locInteractive && !perceptibleStall) { rf << "粗层概览 + 全分辨率局部【都达交互级】且切换【无不可接受卡顿】→ " "LOD-based C 路线钉死可行。\n"; } else if (valid && ovInteractive && !locInteractive) { rf << "粗层快但全分辨率局部仍慢 → VTK 体绘制有真实天花板,记录," "评估 OpenVDS/自建 GL。\n"; } else if (valid && perceptibleStall) { rf << "两端 fps 可接受但切换卡顿明显(切换帧 " << switchStallMs << "ms)→ 为后续 morphing/淡入提供依据。\n"; } else if (!valid) { rf << "双闸未过(纹理错或空渲染)→ 数字不可信,如实标 INVALID。\n"; } else { rf << "部分达标,详见上表。\n"; } rf << "\n**最低配未验声明**:本探针仅在本机(RTX 3060)跑得上限数字," "最低配机器未验证,需用户在目标机跑或提供型号。\n"; } std::cout << "[renderLOD] 报告追加写入 " << repo.string() << "\n"; } return valid ? 0 : 1; } void usage() { std::cerr << "gpr_poc —— POC-B headless 度量 CLI\n" " gpr_poc build [--line 001] [--cellXY 0.2] " "[--cellZ 0.05] [--out ] [--levels 2]\n" " gpr_poc load \n" " gpr_poc selftest\n" " gpr_poc offscreen-smoke\n" " gpr_poc renderB [--frames 120]\n" " gpr_poc renderC [--budget 64] [--frames 120]\n" " gpr_poc renderC-partitioned [--frames 120]\n" " gpr_poc renderLOD [--frames 120]\n"; } } // namespace int main(int argc, char** argv) { if (argc < 2) { usage(); return 2; } const std::string cmd = argv[1]; try { if (cmd == "build") return cmdBuild(argc, argv); if (cmd == "load") return cmdLoad(argc, argv); if (cmd == "selftest") return cmdSelftest(); if (cmd == "offscreen-smoke") return cmdOffscreenSmoke(); if (cmd == "renderB") return cmdRenderB(argc, argv); if (cmd == "renderC") return cmdRenderC(argc, argv); if (cmd == "renderC-partitioned") return cmdRenderCPartitioned(argc, argv); if (cmd == "renderLOD") return cmdRenderLOD(argc, argv); } catch (const std::exception& e) { std::cerr << "错误: " << e.what() << "\n"; return 1; } usage(); return 2; }