Commit Graph

8 Commits

Author SHA1 Message Date
gaozheng e59b6b3dfe feat(render): MapLineActor(测线轨迹线,二维地图) + 帘面分段着色(清晰色带, 与#18一致); 离屏PNG核对三视图均正确 2026-06-07 23:25:55 +08:00
gaozheng 2d7dfe3582 fix(render): 数据详情#18修正 — 用colorBar真实非均匀分段值做等值线级(修一片蓝)+纵向夸张; ColorScale暴露stopValues 2026-06-07 23:18:52 +08:00
gaozheng 96fac3313b wip(render): 深度方向修正(取负) + 离屏渲染验证工具(render_verify->PNG)
诚实记录: 经离屏PNG肉眼核对, 帘面渲染仍不正确(扭曲飘带/俯视空白), '2D=俯视帘面'模型不成立(竖直帘面俯视仅一条发丝线), 需独立的地图线actor。色阶偏蓝(线性LUT)。详见后续 STATUS。
之前几版'已验证'仅进程级冒烟, 未看像素 -> 漏掉剖面倒置等问题。
2026-06-07 23:08:15 +08:00
gaozheng c9d0d90433 feat(render): GeoLocalFrame(经纬→局部米) + CurtainActor(测线竖直帘面) 2026-06-07 22:47:41 +08:00
gaozheng 3bc006e271 fix(render): 体素卡死修复 — IDW 1/d²快速路径+maxDist提前跳过, 网格粗化(2m/1m), SmartVolumeMapper CPU回退, 忙碌光标; 按钮改名'三维体素' 2026-06-07 22:01:16 +08:00
gaozheng ebf1e0929d feat(render): dd_voxel 体绘制(IDW->vtkImageData->GPU RayCast) + 交互切片
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 21:51:21 +08:00
gaozheng cdf49020af feat(render): render 层(Scene/ColorLut/GridContourActor/相机预设) + 2D/3D 切换 2026-06-07 21:42:55 +08:00
gaozheng 87eba2c5a3 scaffold: M1 工程骨架(CMake+vcpkg+分层目录+spike冒烟程序)
- 顶层 CMakeLists / CMakePresets / vcpkg.json(全 vcpkg, Qt+VTK[qt] 共用一份 Qt)
- .clang-format / .clangd / .editorconfig(AI 编码上下文基础设施, 规约 §10.1)
- src 分层目录(core/data/net/render/view/controller/app)+ 各层 README
- src/app: Qt+VTK 冒烟程序(锥体), 作 spike#1/#2 起点
- tests: gtest 冒烟 + ctest 接入
- README
2026-06-07 17:41:10 +08:00