refactor(vtk): 帘面渲染改异步走 loadSection(QPointer+generation守护,对齐volume路径)(①.3)
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@ -103,7 +103,19 @@ void VtkSceneController::rebuildInternal() {
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});
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}
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if (showCurtain_) {
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for (const auto& dsId : checkedDs_) view_.addCurtain(grid(dsId), colorScale(dsId));
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for (const auto& dsId : checkedDs_) {
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sceneRepo_.loadSection(
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dsId,
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[self, gen](data::SectionData s) {
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if (!self || gen != self->rebuildGeneration_) return; // 已析构/迟到:丢弃
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self->view_.addCurtain(s.grid, s.scale);
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if (!self->inRebuild_) self->view_.render(false); // 同步路径由末尾统一 render
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},
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[self, gen](const std::string& m) {
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if (!self || gen != self->rebuildGeneration_) return;
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emit self->loadFailed(QString::fromStdString(m));
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});
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}
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}
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if (showVoxel_) {
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for (const auto& dsId : checkedDs_) {
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